Hi, Im trying to make a weapons system that supports different types of weapons that you can pickup and drop whenever. I tried to do this by making each weapon its own actor and attaching it to the players arm. This works but the my problem appears when I activate bullet time by adjusting the global time dilation. When this is active, the animations on the weapons are really out of sync with the arms. Below is a video showcasing what I mean.
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Both guns are using the same animation blueprint. The weapon on the left is just a skeletal mesh inside the player character, whereas the gun on the right is a separate actor attached to the player character. As you can see the one on the left is much more responsive.
Is there any way to make the one on the right more responsive?
Thanks in advance.