I have been noticing that a lot of people seem to be going about building Shooters in different ways. Some people prefer to have the first person arms be part of the player character body, with the same animations and whatnot. Others opt for having the arms be their own separate mesh only seen by the player when in First-Person view.
My question is; which is considered better for multiplayer shooters and why? Is the consensus that the arms should be a separate mesh or to go with the “true” first person version of the arms you see in first person being the same as those of your player model.
I like the idea of the latter because it sounds easier to develop, but I’d like to hear what you guys think, I’d particularly like to know if going with one will have an effect on performance.