Hi,
I’ve decided to switch from TPP view to FPP, with that I also had to switch the anim set.
FPP arms animations can be applied to TPP character but I’ve run out of ideas how to approach Pitch changes. Aim Offset propably will not work due to lack of my animating skills and most animations requiring 2 hands movements.
I’ve also tried bone transformation for upper arms but since they are always relative to something besides root they start moving appart.
FPP is much easier due to simple connection to camera, but since it’s multiplayer project I need 3rd person character, and because I want it all to be based on visual input I don’t think using separate meshes will yield result I need.
I don’t know enough bout IK or Control Rigs to know its use in this scenario but best possible setup would be Camera > Arms Animaton stays the same > Torso may get distorted.