Hello, I am getting this error when I pack Arm7?
Open …\UE_4.26\Engine\Source\ThirdParty\GoogleGameSDK Get a copy of GoogleGameSDK.Build.cs
If you want to build arm64; remove this => PublicAdditionalLibraries.Add(GoogleGameSDKPath + “/gamesdk/libs/armeabi-v7a_API24_NDK21_cpp_shared_Release/libgamesdk.a”)
If you want to build armv7, remove this => PublicAdditionalLibraries.Add(GoogleGameSDKPath + “/gamesdk/libs/arm64-v8a_API24_NDK21_cpp_shared_Release/libgamesdk.a”);
Disable OpenGL ES3.1 and enable ES2 for checking. But, as it mentioned in UE4 its deprecated.
So, in future handle it based on that.
I package it in Arm7, it closes as soon as I open the game. Can anyone help?
Do you have a logcat of it? If so, can you share it?
No content was displayed. It shuts down immediately. I would be glad if you could help. How can I solve it?
Let me clarify my understanding.
So, you packaged for Arm7 and build has been made. After installed on device, when you try to launch it immediately crashes after launch.
Right?
Yeah true it crashes completely
Then, there should be log registered, by seeing that we can atleast know what is the reason behind this immediate crash.
Try to get adb -logcat if possible
Is there any documentation about this? in order to test and return to you?
active vs usb debugging from unreal documantasyon.
for getting logcat?
/////// yes
Connect your device with PC and device should be developer enabled
open command prompt
- adb devices to check availble connected devices
-
adb -logcat will show whole deivce logs while its running, initiate your game. then once its crashed
press Ctrl+C to stop the logcat and look for app related logs. and share it
OK thanks. the developer options are open and I followed the way you say. I will return according to the situation I will try again. Thank you.
Hello, I applied what you said. did not get an error etc.