Hi guys,
I have a ship moving with a Float Movement.
I apply some corrections right or left with a Lerp Transform locating the ship at a close new location.
It works fine… until I attach a camera to my ship.
Even with a Spring Arm and low Lag value, the result is painfully shaky.
The Spring Arm smoothes the Speed and Rotation changes of the Float component,
but the location changes the lerp produces, as small as they are, result in those terrible camera shakes.
How would you guys take care of that?