Thank you!
I’m still getting this error:
ERROR: UBT ERROR: Failed to produce
item:
/UnrealEngine-dev-ar-kit/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MetalRHI.dylib
After updating the renderCommandEncoder:
- (nullable id<MTLRenderCommandEncoder>)renderCommandEncoder
{
return [[[FMetalDebugRenderCommandEncoder alloc] initWithEncoder:[Inner renderCommandEncoder] andCommandBuffer:Buffer] autorelease];
}
A Preprocess compile of ‘MetalParallelRenderCommandEncoder.cpp’ reads:
‘MetalParallelRenderCommandEncoder.cpp’
is not a member of any targets in the
current scheme that build for
profiling
I have limited experience with Xcode, but it seems this is preventing me from being able to compile any iOS apps, regardless of whether I build and package from the Epic Launcher version of Unreal or from the github master via Xcode.
A sample platformer proj would not package in UE4 editor via Epic Launcher (4.15) and it is also throwing an error related to UE4Editor-MetalRHI.dylib
It shouldn’t be a machine limitation as it’s an MBP new from the last year.
I feel like I’ve overlooked something…
Appreciate your help, again!