Hey all;
So I’m trying to setup a character for facial animation capture. Everything is working. All of the liveLink curves from my apple facial capture are comming through. The only one that is not comming through is the TongueOut variable.
Does anyone know how to get the value for TongueOut to come through?
It was coming in fine from ue4.27
The issue there was that meshes don’t generally use the morph target correctly (as defined by the AR Kit standards).
Likewise, you could just be attempting to modify the wrong bone…
Did you test manual value changes to make sure that anything shows up?
Also this is besides the point, but a morph target moves verices in various axis, not just one direction, so make sure your tongue isn’t just going up/down inside the head or something similar to it too.
All else fails, test the curve value directly by printing it to screen every tick…
Yup yup, I already tried directly changing the value. That part functions properly. Theres just no values comming in from the Get Curve Value Node
Thats odd. There should be at least a value of 0 being output.
Try tongueOut, but case shouldn’t matter.
If that fails, save and review the csv data to see if the program is at fault or if the live link interface is somehow failing…