Anyone look into how ARKit is handling lighting? I tried to add a second fill light into the scene and no matter the settings and even with the “ARKit LightEstimation” turned off, it doesn’t seem to make a difference. It seems just to use my one light. Feels like a setting is wrong somewhere but no idea where.
Did you find any answer for this ?
yeah, i am also interested
I have not heard anything. Looking at the code for ARKit it appears to only set an “AmbientIntensity” value. Though I can’t see in the engine where this is used. It may just be part of the system but it does imply that the ARKit light estimation only adjusts the ambient.
I need to do a bunch more tests to see what is going on.
Can you show some screenshots of the issue ?