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ARKit Facetracking lag and Camera Matrix
Development
Platform & Builds
XR Development
unreal-engine
joeGraf
(joeGraf)
May 8, 2019, 8:47pm
2
No smoothing. We get frame updates from ARKit and submit those to the game thread.
There’s a material node to sample the pass through camera. Otherwise you can use the WorldToScreen on the Canvas (iirc) to figure that out.
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