We have noticed that the ARKit camera feed is really low res and grainy compared with similar Unity AR Kit apps. I know the camera material is doing some image conversions but don’t see any way to improve the quality.
Is there any setting to adjust the quality of the camera feed image?
We did figure out that the post process was impacting the camera feed and that made the noise more obvious. But it was always there. Looking around it seems like it is a known issue with ARKit. It would be good to have a way to have the camera feed not impacted by post process via a stencil trick or such. We are not going to use post process for tone mapping and adjust it in lighting for now.
I ran into a similar issue with an ARkit app where the top left of the camera feed had glitchy / noisy artifacting that was particularly noticeable anytime there was fast movement in the frame. Through trial and error, I found that increasing MSAA to 4x fixed the issue. This was with UE 4.23.1 and IOS 12.