I’m no sure how to describe what I’m trying to do.
so I am trying to make a projectile that and reliably travel from the player to a target. That would be easy but I need to make it ark and react to the environments collision for physics (so I don’t think I can use homing)
bother the player and the target can move
and I also need to control the ark height.
I for the life of me could not figure this out, any one have any ideas on how I can do this?
Hi Tic-Toc26 you probably already solved this problem but I found your post because I’m trying to do some kind of boomerang and I have solved some of your headches, its not complete, but it may help.
This is the sketch of my implementation:
For the first part I figured out to make a parabolic movement in a given direction, something like this:
Setting the homing in BP (Sorry I couldn’t arrange it better):