I m trying to make simple arkanoid game but i found a problem. When i move a rig (when ball hits this rig) this rig doesnt influence on ball’s angle direction (im telling about friction which should influence on direction angle). I was tried projectile movement but there are no any settings for “angle influence” (or i dont understand what is going on in this component). Now i think to make ball movement on tick and take rig speed before hitting and after to change ball direction angle (not sure how good this solution is in optimization field).
Also i was trying to use default physical material but doesnt seem that it can help (or i have not enough experience in this)
Any good ideas are welcome (including cpp ideas because blueprint prototype i’m going to “translate” to cpp)
I found a solution. I put physical material (PM) at ball with friction and static friction 1 and restituation 1. In this case my rig doesnt influence on ball’s velocity (because of restituation) but influence on ball angle. Same PM i put on my rig and it works perfectly.
P.S. dont use projectile movement for this problem