About the Project:
It started out as a single screenshot for a saturday. With a mock-up scene depicting the first level of the classic Arkanoid game. This resulted in me opting to go on a two month development journey.
Project Objectives:
After I committed to remaking Arkanoid, I outlined a few project deliverables I wanted to achieve:
1 – Remake the game in its entirety. I have worked on numerous hobby game projects in recent years, but none of them ever to completion. That is why I made it the core objective of this project.
2 – Set a fixed time frame to complete the project in. I wanted a hard deadline to plan towards, with this being a hobby project I accounted for my spare-time and decided two months would be a good project window.
3 – Learn more about particles. Before I started this project the extend of my knowledge regarding the ‘Niagara Particle System’ was that it existed. That had change.
4 – Practice and Expand my knowledge regarding Blueprint scripting.
I also Identified a couple of objectives that didn’t need to be met during this project:
1 – Don’t 3d Model anything unnecessarily. I have been 3d modelling for over 20 years now and did not need that to be part of the educational journey on this project. Making the vast library of free marketplace content acquired over the years fair game.
2 – This game project can not be released for distribution, not for sale, nor for free. And can only be a personal hobby, educational, and portfolio project.
The Final Product:
Through careful planning, and defining a reasonable project scope, I was able to complete the project in the allotted two months. I will admit, at times I was very tempted to expand the scope with more elaborate game play mechanics or level design. Fortunately I was able to resist, and finished the project on time.
Did I manage to remake of the original in its entirety? Yes, mostly. I did manage to reproduce the level design and basic game play mechanics. However, the pace of my game is substantially slower than that of the original; This was mostly because the intended player, me, does not posses the skill to play it at a faster speed. I also allowed some of the power-ups to be stackable, for example, the triple ball. Another change I made, was removing the possibility for player to invert the horizontal velocity of the ball depending on where it makes contact with the paddle. This was due to personal preference.
Did I achieve my learning objectives? Yes! I understand the basics of the particle systems, with a familiarity of the layout and tools, nothing advance, but a great base to build from. As for working with blueprints? Yes, my understanding and confidence for working with GameInstances; blueprints communicating with each other; and the use of basic construction scripts to facilitate faster project production after prototyping, all improved.
In Conclusion:
Since Unreal Engine 4 release almost nine years ago I have always enjoyed tinkering in the engine. I have had many ideas, for many projects, but I will admit that committing to this single project to completion, even if it is a rudimentary one, has been the most satisfaction I have had working on games. I don’t think the sense of achievement one feels for completing a project in a set time can be replaced. I am looking forward to building on this new personal culture, and setting out more future projects for me to do.
Here is a link to a full playthrough of the remake: (thank you in advance for enduring how bad I am at playing it.)
I did also made a trailer for the game project: (I will hopefully get better at making this type of thing in the future)