Arkane Studios Level Architect position

**I’m one of the Level Architects at Arkane Studios and we’re looking to hire a couple more. This is for the Austin Texas location.

https://jobs.zenimax.com/requisitions/view/1627

Responsibilities**

  • Responsible for designing and building a FPS level and maintaining it until release
  • Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.
  • Visual reference research and proposal
  • Geometry and levels prototyping
  • Lighting
  • Set dressing and assets placement
  • Polish
  • Memory budget tracking
  • Level debugging
  • Work closely with the Lead Level Architect and other Art Leads to ensure levels meet quality guidelines

Requirements

  • Sensibility for architectural spaces, volume in general, circulation, lighting, detail distribution and image composition
  • 2+ years of game industry and or (significant) modding experience
  • At least one shipped title in the AAA space or (significant) modding experience
  • Good handling and experience of (at least one) 3D software such as Maya for modeling
  • Good handling and experience of (at least one) game editors such as UE, Source, CRYENGINE, etc…
  • Capable of identifying and supporting gameplay needs and constraints within a game level
  • Understanding of modular construction methods as it relates to design, memory and performance
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Passion for games and gaming
  • Experience in photography, cinema or other related domains is a plus
  • Work samples must be submitted at the time of application