**I’m one of the Level Architects at Arkane Studios and we’re looking to hire a couple more. This is for the Austin Texas location.
https://jobs.zenimax.com/requisitions/view/1627
Responsibilities**
- Responsible for designing and building a FPS level and maintaining it until release
- Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.
- Visual reference research and proposal
- Geometry and levels prototyping
- Lighting
- Set dressing and assets placement
- Polish
- Memory budget tracking
- Level debugging
- Work closely with the Lead Level Architect and other Art Leads to ensure levels meet quality guidelines
Requirements
- Sensibility for architectural spaces, volume in general, circulation, lighting, detail distribution and image composition
- 2+ years of game industry and or (significant) modding experience
- At least one shipped title in the AAA space or (significant) modding experience
- Good handling and experience of (at least one) 3D software such as Maya for modeling
- Good handling and experience of (at least one) game editors such as UE, Source, CRYENGINE, etc…
- Capable of identifying and supporting gameplay needs and constraints within a game level
- Understanding of modular construction methods as it relates to design, memory and performance
- Excellent organization and time management skills
- Excellent oral and written communication skills
- Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
- Passion for games and gaming
- Experience in photography, cinema or other related domains is a plus
- Work samples must be submitted at the time of application