Ark singleplayer crashes with mods

Hi, i’m able to play on servers with mods, but when it’s single player, I crash.

I tried to wipe, verify game cache and pretty much testing and re-installing each mods…

Here’s the error;

Fatal error!

ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff7e9de166e) + 0 bytes [g:\ue4\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:91]
ShooterGame.exe!UWorld::Tick() (0x00007ff7e9df1e7c) + 0 bytes [g:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1260]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7e9d2247b) + 0 bytes [g:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:944]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e8e58609) + 0 bytes [g:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff7e8e52c3c) + 0 bytes [g:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e8e59aea) + 5 bytes [g:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7e8e59c18) + 8 bytes [g:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7eae864a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff623813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff626d5454) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff626d5454) + 0 bytes [UnknownFile:0]

Is this a mod of your own making? Or another modders mod?


What mod? (Steam Workshop link pls) :slight_smile:

Any tips on why this happens? Getting this crash on start with my NPC mod after updates.

maybe is a mod of youre mods moved and you have to download a new one (the same mod with new ip) like stackmemore was moved and i couldnt play with mods. if you play with the old mod site you this error will happen so you have to download the moved mod at the new ip (you should see it steam workshop if you hold on a mod with your mouse)