Title(code name):
Beast Masters
Description:
[Beast Masters] is an Ark-like Open-world Fantasy Survival game, in which the player has the ability to tame various creatures from myths, legends and just over all fantasy. There will be a building system and an rpg-like skill tree to master. Open to feature suggestions.
Includes:
An alive open-world with ecosystems and carefully placed mineral supplies for more strategicly placed settlements(player-built).
Extensive control of mounts, with air rolls, different stances and unique creature attacks.
A skill tree rich of choices and powerful (but not OP) abilities.
A Potion brewing system with many different elements(temperature, ingredients, skill).
Rich building system with npc settlers who trade and can be set to do certain tasks, like farming, mining, gathering herbs, carpenting and much more.
unlock-able moves for creatures.
Felt that arks game concept is nice, but its placed in the wrong atmosphere/timeperiod? Thats what this game is trying to do better. I simply love the concept of Ark, but i feel it would be even better in an fantasy rpg setting. This is what this game tries to do, adding magic, potions, skill trees and fantasy creatures and a lot more. You can build settlements and have npcs come live in them, creating a society in the progress, and give them jobs like mining, carpenting, trading, smithing, brewing, cooking, lumberjacking, gathering herbs and more. creatures have different beheaviors and abilities, all unlockable in a per creature skill tree, with moves like an air roll, charge attacks, rage (which will boost the attack stat) ect. They also have a defensive and an offensive stance, with different moves per stance. The potion brewing system allows you to use herbs and other special ingredients (like creature blood, hair or ivor) and different temperatures to brew many unique brews, potions and oils that have unique stat buffs and effects. You can enchant armor and creature armor for special move boosts and resistances. And thats just the summary of it.
Team Name:
[TBD]
Team Structure:
(Project Creator and Gameplay Designer/3d Modeler and Blueprint Developer)
Moderate Experience with mudbox, maya, substance designer, 3ds max and speedtree, Unreal engine rookie.
Previous Work:
This is my first project.
Talent Required (preferably EU based, but not required):
Concept artists
Animators
3d Modeler
Developers(Blueprint or C++)
Gameplay designers
Foliage designers
People that have experience with UE4
AI programmers
Contact:
E-mail: @gmail.com
Skype:
Thank you for your time!