Screen Space Bevel is a global shader that modifies GBuffer normals in screen space to create soft beveled edges without editing geometry. By adjusting surface normals at the render stage, it introduces subtle curvature on sharp edges, improving how materials interact with light and reflections. This results in smoother specular transitions, more defined highlights, and a less “flat” appearance across hard-surface assets, all without increasing polygon count or altering UVs.
Efficient and lightweight (~0.5ms at 1080p), suitable for both realistic and stylized rendering.
Runs at around ~0.5ms at 1080p, though performance depends on your resolution, GPU, and plugin settings. All optimization methods are described in the documentation if you’d like to tweak it for your pipeline.
Thanks! Glad you liked it! I’ll try to add a way to include or exclude specific meshes in the next update, but if it’s a bit tricky it might come a little later.