So I’ve been messing with the Ark Flipbook node and have made a pretty cool looking kind of fuzzy static-y pulsing texture for the blades on the lightsabers for Stark Wars and it looks great in the editor but in game it doesn’t work at all. Anyone have any ideas as to why?
Here are some videos showing what I mean. Video 1 shows how the finished product should look. In video 2 I slowed down the “pulsing” to make it easier to see since I’m using fraps and it doesn’t show up as good as it should. Video 3 is in game using the slowed down rate and as you can see it does diddly.
Full speed how it should look
[video]UE4Editor 2016 03 07 12 12 06 26 - YouTube
[video]UE4Editor 2016 03 07 11 51 33 47 - YouTube
In game with slowed settings: as you can see, NADA!
[video]ShooterGame 2016 03 07 11 55 11 85 - YouTube
I’ll be honest, I don’t know if the flipbook is set up right or not since I can’t find any documentation on flipbook anywhere. All I know is it works PIE but it doesn’t work in game.
Anyone done anything with the flipbook yet?