I have dug and dug and dug through trying to find ways to activate the elevator through blueprinting and it just does not seem possible with the ADK.
I have gone through every method I know. Casting to and set is activated to true. I have to assume activate in this instance is not the same as elevate/de-elevate
If I could toggle actual elevate and de-elevate on my own so that I can blueprint solid logic into it, that would be awesome!