Ark DevKit: Modify base blueprint in mod without having to copy all children

Hey everyone,

since my thread over at https://forums.unrealengine.com/forumdisplay.php?74-Support is not even getting activated, I’m trying my luck here.

What I want to do is create a mod for ARK. In doing so, I want to modify the blueprint “DinoDeathHarvestingComponent_Tiny”. Now I’m looking for a way to assign this modified blueprint to every dino blueprint which before used the unmodified version. I know that I could copy every necessary blueprint for every dino, then change there the blueprint accordingly thus basically replacing every dino in the game with a new one.

However, I can’t quiet believe that there isn’t a way to modify only one blueprint and somehow make it overide the original one without having to copy everything.

Hello ,

Your forum post is active and visible to other users. You can find it here:

Please keep in mind that everyone’s first forum post on our forums has to go through a moderation queue and be reviewed before being accepted. I’m going to this as accepted as the forums are the best place for support related to the Ark Survival DevKit.