Log file open, 04/03/20 18:01:25
LogInit:Display: Running engine for game: ShooterGame
LogInit:Display: Project file not found: ShooterGame/ShooterGame.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogUProjectInfo: ShooterGame: “H:/ARKEditor/Projects/ShooterGame/ShooterGame.uproject”
LogInit:Display: Found project file …/…/…/Projects/ShooterGame/ShooterGame.uproject.
LogConsoleManager:Warning: Console object named ‘r.SSS.Scale’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 1 2020 09:38:11
LogInit: Compiled with Visual C++: 18.00.40629.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: ShooterGame/ShooterGame.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=35971ad85e1549a0a0f6c87b900f3cee -AUTH_TYPE=exchangecode -epicapp=ARKDevKit -epicenv=Prod -EpicPortal -epicusername=“sasplplayer” -epicuserid=195c491feff64335b3cbedcc03ed7e92 -epiclocale=pl
LogInit: Base directory: H:/ARKEditor/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2020.04.03-16.01.25:648] 0]LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
[2020.04.03-16.01.25:899] 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
[2020.04.03-16.01.25:964] 0]LogOnline:Warning: STEAM: Steam API disabled!
[2020.04.03-16.01.25:964] 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2020.04.03-16.01.25:965] 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
[2020.04.03-16.01.25:965] 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2020.04.03-16.01.26:043] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2020.04.03-16.01.26:152] 0]LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
[2020.04.03-16.01.26:342] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2020.04.03-16.01.26:505] 0]LogInit: Object subsystem initialized
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = SmallestCurve’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Projects/ShooterGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Projects/ShooterGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurveX = (EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Projects/ShooterGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘r.EarlyZPass = 2’
[2020.04.03-16.01.26:654] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Projects/ShooterGame/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2020.04.03-16.01.26:699] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.03-16.01.26:706] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.04.03-16.01.26:808] 0]LogInit: Computer: K1S721
[2020.04.03-16.01.26:808] 0]LogInit: User: dom
[2020.04.03-16.01.26:808] 0]LogInit: CPU Page size=4096, Cores=4
[2020.04.03-16.01.26:808] 0]LogInit: High frequency timer resolution =2.923095 MHz
[2020.04.03-16.01.26:808] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2020.04.03-16.01.26:818] 0]LogMemory: Platform Memory Stats for Windows
[2020.04.03-16.01.26:818] 0]LogMemory: Process Physical Memory: 66.05 MB used, 66.05 MB peak
[2020.04.03-16.01.26:818] 0]LogMemory: Process Virtual Memory: 40.21 MB used, 40.21 MB peak
[2020.04.03-16.01.26:818] 0]LogMemory: Physical Memory: 3614.35 MB used, 16301.12 MB total
[2020.04.03-16.01.26:818] 0]LogMemory: Virtual Memory: 338.43 MB used, 8388608.00 MB total
[2020.04.03-16.01.26:845] 0]LogD3D11RHI: D3D11 adapters:
[2020.04.03-16.01.27:025] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960’ (Feature Level 11_0)
[2020.04.03-16.01.27:025] 0]LogD3D11RHI: 4002/0/7894 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.04.03-16.01.27:060] 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics’ (Feature Level 11_0)
[2020.04.03-16.01.27:060] 0]LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2020.04.03-16.01.27:060] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.04.03-16.01.27:080] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.04.03-16.01.27:080] 0]LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for “GPU Device Id”)
[2020.04.03-16.01.27:080] 0]LogWindows: EnumDisplayDevices:
[2020.04.03-16.01.27:081] 0]LogWindows: 0. ‘NVIDIA GeForce GTX 960’ (P:1 D:1)
[2020.04.03-16.01.27:086] 0]LogWindows: 1. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
[2020.04.03-16.01.27:086] 0]LogWindows: 2. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
[2020.04.03-16.01.27:086] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
[2020.04.03-16.01.27:086] 0]LogWindows: 4. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2020.04.03-16.01.27:087] 0]LogWindows: 5. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2020.04.03-16.01.27:087] 0]LogWindows: 6. ‘RDPDD Chained DD’ (P:0 D:0)
[2020.04.03-16.01.27:087] 0]LogWindows: 7. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2020.04.03-16.01.27:087] 0]LogWindows: 8. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2020.04.03-16.01.27:087] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2020.04.03-16.01.27:087] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960
[2020.04.03-16.01.27:087] 0]LogD3D11RHI: Driver Version: 445.75 (internal:26.21.14.4575, unified:445.75)
[2020.04.03-16.01.27:087] 0]LogD3D11RHI: Driver Date: 3-17-2020
[2020.04.03-16.01.27:087] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2020.04.03-16.01.27:112] 0]LogD3D11RHI: [Aftermath] Enabled and primed
[2020.04.03-16.01.27:112] 0]LogD3D11RHI: Async texture creation enabled
[2020.04.03-16.01.27:347] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2020.04.03-16.01.28:146] 0]LogTextLocalizationManager: The requested culture (‘en_150’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2020.04.03-16.01.28:433] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2020.04.03-16.01.43:081] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2020.04.03-16.01.43:845] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2020.04.03-16.01.43:943] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache: Loaded boot cache 0.04s 54MB …/…/…/Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/Projects/ShooterGame/DerivedDataCache/Boot.ddc
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Projects/ShooterGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.03-16.01.43:988] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2020.04.03-16.01.43:989] 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2020.04.03-16.01.43:989] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.04.03-16.01.43:989] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.04.03-16.01.50:053] 0]LogCollisionProfile:Warning: Profile (Vehicle) ObjectTypeName (Vehicle) is invalid.
[2020.04.03-16.01.50:053] 0]LogCollisionProfile:Warning: Profile (Pawn) ObjectTypeName (Pawn) is invalid.
[2020.04.03-16.01.50:053] 0]LogCollisionProfile:Warning: Profile (CharacterMesh) ObjectTypeName (Pawn) is invalid.
[2020.04.03-16.01.50:053] 0]LogCollisionProfile:Warning: Profile (Spectator) ObjectTypeName (Pawn) is invalid.
[2020.04.03-16.01.50:059] 0]LogCollisionProfile:Warning: ProfileRedirect (OverlapOnlyPawnMesh : BlockOnlyPawnMesh) - New Name (‘BlockOnlyPawnMesh’) isn’t found
[2020.04.03-16.02.08:967] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.04.03-16.02.10:496] 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FBSDRunnable///Thread_1324_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FBSDRunnable///Thread_12e8_0///////STATCAT_Advanced////
[2020.04.03-16.02.10:496] 0]LogAssetRegistry: FAssetRegistry took 0.0119 seconds to start up
[2020.04.03-16.02.10:508] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 2
[2020.04.03-16.02.10:509] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/TrueSkyPlugin/Content/. Error: 2
[2020.04.03-16.02.10:660] 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2020.04.03-16.02.10:660] 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=‘’
[2020.04.03-16.02.10:668] 0]SourceControl: Info Source control is disabled
[2020.04.03-16.02.10:668] 0]SourceControl: Info Source control is disabled
[2020.04.03-16.02.10:668] 0]SourceControl: Info Source control is disabled
[2020.04.03-16.02.10:676] 0]SourceControl: Info Source control is disabled
[2020.04.03-16.02.11:115] 0]LogHoudiniEngine: Starting the Houdini Engine module.
[2020.04.03-16.02.11:116] 0]LogHoudiniEngine: Failed locating or loading libHAPIL.dll
[2020.04.03-16.02.11:174] 0]LogLinker:Warning: Can’t find file ‘/HoudiniEngine/houdini_bgeo_import’
[2020.04.03-16.02.11:174] 0]LogLinker:Warning: Can’t find file ‘/HoudiniEngine/houdini_bgeo_import’
[2020.04.03-16.02.11:174] 0]LogUObjectGlobals:Warning: Failed to find object ‘HoudiniAsset /HoudiniEngine/houdini_bgeo_import.houdini_bgeo_import’
[2020.04.03-16.02.12:240] 0]LogObj: 46161 objects as part of root set at end of initial load.
[2020.04.03-16.02.12:240] 0]LogUObjectAllocator: 9897136 out of 0 bytes used by permanent object pool.
[2020.04.03-16.02.12:654] 0]LogEngine: Initializing Engine…
[2020.04.03-16.02.15:336] 0]LogInit: XAudio2 using ‘Głośniki (9 — USB Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2020.04.03-16.02.15:358] 0]LogInit: FAudioDevice initialized.
[2020.04.03-16.02.15:623] 0]LogAIModule: Creating AISystem for world NewWorld
[2020.04.03-16.02.15:800] 0]LogDerivedDataCache: Saved boot cache 0.08s 54MB …/…/…/Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2020.04.03-16.02.15:808] 0]LogInit: Texture streaming: Enabled
[2020.04.03-16.02.15:931] 0]LogInit: Transaction tracking system initialized
[2020.04.03-16.02.16:261] 0]BlueprintLog: New page: Editor Load
[2020.04.03-16.02.17:351] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2020.04.03-16.02.17:711] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2020.04.03-16.02.18:509] 0]LogConsoleResponse:Display:
[2020.04.03-16.02.21:734] 0]LogHoudiniEngineEditor: Starting the Houdini Engine Editor module.
[2020.04.03-16.02.22:835] 0]SourceControl: Info Source control is disabled
[2020.04.03-16.02.22:844] 0]LogLongPackageNames:Warning: URL: ShooterGame.uproject: Name may not contain the following characters: .
[2020.04.03-16.02.22:844] 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘ShooterGame/ShooterGame.uproject’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
[2020.04.03-16.02.22:844] 0]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve ShooterGame/ShooterGame.uproject
[2020.04.03-16.02.22:866] 0]Cmd: MAP LOAD FILE=“…/…/…/Projects/ShooterGame/Content/Maps/TestMapArea.umap” TEMPLATE=0 SHOWPROGRESS=1
[2020.04.03-16.02.22:942] 0]LightingResults: New page: Lighting Build
[2020.04.03-16.02.23:156] 0]MapCheck: New page: Map Check
[2020.04.03-16.02.23:156] 0]LightingResults: New page: Lighting Build
[2020.04.03-16.02.23:626] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000253A5FA0
[2020.04.03-16.02.26:986] 0]MapCheck: Info SM_Template_Map_Floor_10 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:987] 0]MapCheck: Info SM_Template_Map_Floor_11 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:987] 0]MapCheck: Info SM_Template_Map_Floor_12 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:987] 0]MapCheck: Info SM_Template_Map_Floor_13 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:987] 0]MapCheck: Info SM_Template_Map_Floor_14 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:988] 0]MapCheck: Info SM_Template_Map_Floor_15 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:988] 0]MapCheck: Info SM_Template_Map_Floor_34 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:988] 0]MapCheck: Info SM_Template_Map_Floor_35 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:988] 0]MapCheck: Info SM_Template_Map_Floor_36 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:988] 0]MapCheck: Info SM_Template_Map_Floor_37 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:989] 0]MapCheck: Info SM_Template_Map_Floor_38 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:989] 0]MapCheck: Info SM_Template_Map_Floor_39 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:989] 0]MapCheck: Info StaticMeshActor_15 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:989] 0]MapCheck: Info StaticMeshActor_20 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:989] 0]MapCheck: Info StaticMeshActor_22 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:990] 0]MapCheck: Info StaticMeshActor_24 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:990] 0]MapCheck: Info StaticMeshActor_31 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:990] 0]MapCheck: Info StaticMeshActor_35 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:990] 0]MapCheck: Info StaticMeshActor_36 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:991] 0]MapCheck: Info StaticMeshActor_38 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:991] 0]MapCheck: Info StaticMeshActor_42 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:991] 0]MapCheck: Info StaticMeshActor_43 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:991] 0]MapCheck: Info StaticMeshActor_44 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:991] 0]MapCheck: Info StaticMeshActor_45 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:992] 0]MapCheck: Info StaticMeshActor_46 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:992] 0]MapCheck: Info StaticMeshActor_47 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:992] 0]MapCheck: Info StaticMeshActor_48 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:992] 0]MapCheck: Info StaticMeshActor_49 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:992] 0]MapCheck: Info StaticMeshActor_50 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_51 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_52 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_53 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_54 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_55 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:993] 0]MapCheck: Info StaticMeshActor_56 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:994] 0]MapCheck: Info StaticMeshActor_57 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:994] 0]MapCheck: Info StaticMeshActor_58 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.26:994] 0]MapCheck: Info StaticMeshActor_59 StaticMeshComponent0 : Repaired painted vertex colors
[2020.04.03-16.02.27:441] 0]LogMaterial:Warning: Shaders remaining: 0
[2020.04.03-16.02.27:552] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-16.02.27:596] 0]LogAIModule: Creating AISystem for world TestMapArea
[2020.04.03-16.02.27:621] 0]LogFileHelpers: Loading map ‘TestMapArea’ took 4.759
[2020.04.03-16.02.28:267] 0]LogCollectionManager: Loaded 0 collections in 0.007433 seconds
[2020.04.03-16.02.29:052] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2020.04.03-16.02.29:267] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2020.04.03-16.02.29:267] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2020.04.03-16.02.29:507] 0]LogLoad: Full Startup: 71.87 seconds (BP compile: 0.72 seconds)
[2020.04.03-16.02.30:565] 0]LogRenderer:Warning: Reallocating scene render targets to support 1144x912.
[2020.04.03-16.02.31:315] 1]LogRenderer:Warning: Reallocating scene render targets to support 128x128.
[2020.04.03-16.02.31:513] 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
[2020.04.03-16.02.32:529] 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
[2020.04.03-16.02.32:529] 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
[2020.04.03-16.02.33:029] 4]LogRenderer:Warning: Reallocating scene render targets to support 1144x912.
[2020.04.03-16.02.37:227][144]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1
[2020.04.03-16.02.37:227][144]LightingResults: New page: Lighting Build
[2020.04.03-16.02.37:243][144]LoadErrors: New page: Loading map: Template_Default.umap
[2020.04.03-16.02.37:269][144]MapCheck: New page: Map Check
[2020.04.03-16.02.37:269][144]LightingResults: New page: Lighting Build
[2020.04.03-16.02.37:351][144]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000253ABD60
[2020.04.03-16.02.39:827][144]LogMaterial:Warning: Shaders remaining: 0
[2020.04.03-16.02.39:844][144]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.04.03-16.02.39:844][144]LogAIModule: Creating AISystem for world Untitled_1
[2020.04.03-16.02.39:863][144]LogFileHelpers: Loading map ‘Template_Default’ took 2.644
[2020.04.03-16.02.58:673][696]LogTexture:Display: Building textures: Texture2D_2 (G8)
[2020.04.03-16.04.20:643][903]LogContentBrowser:Verbose: The majority of assets in the view are of type: MaterialInstanceConstant
[2020.04.03-16.04.55:288][752]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Shere)
[2020.04.03-16.06.58:660] 85]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/WoodenPropPack’
[2020.04.03-16.07.03:353][504]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/WoodenPropPack/Materials’
[2020.04.03-16.07.05:703][727]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/WoodenPropPack/Meshes’
[2020.04.03-16.07.08:447][989]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/WoodenPropPack/Textures’
[2020.04.03-16.07.13:662][426]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/PrimalEarth’
[2020.04.03-16.07.29:283][727]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/OldAssets’
[2020.04.03-16.31.53:464][229]LogAssetRegistry: Asset discovery search completed in 1782.9509 seconds
[2020.04.03-16.55.42:752][509]LogMaterial: 0.003459 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:791][509]LogMaterial: 0.002103 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:824][509]LogMaterial: 0.002080 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:860][509]LogMaterial: 0.002105 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:897][509]LogMaterial: 0.002107 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:924][509]LogMaterial: 0.002100 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.42:975][509]LogMaterial: 0.002192 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:022][509]LogMaterial: 0.002079 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:059][509]LogMaterial: 0.002040 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:101][509]LogMaterial: 0.002057 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:128][509]LogMaterial: 0.002027 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:166][509]LogMaterial: 0.002058 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:195][509]LogMaterial: 0.002156 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:230][509]LogMaterial: 0.002015 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:264][509]LogMaterial: 0.002267 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:294][509]LogMaterial: 0.002156 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:327][509]LogMaterial: 0.002161 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:342][509]LogMaterial: 0.002110 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:367][509]LogMaterial: 0.002060 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:381][509]LogMaterial: 0.002081 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:413][509]LogMaterial: 0.002057 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:455][509]LogMaterial: 0.002099 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:504][509]LogMaterial: 0.002236 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:518][509]LogMaterial: 0.001986 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.55.43:570][509]LogMaterial: 0.002065 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.56.24:085][761]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for DeviceManager
[2020.04.03-16.56.24:085][761]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for SessionFrontend
[2020.04.03-16.56.25:157][839]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for DeviceManager
[2020.04.03-16.56.25:157][839]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for SessionFrontend
[2020.04.03-16.59.13:614][286]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/islands” FILE=“…/…/…/Projects/ShooterGame/Content/islands.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2020.04.03-16.59.13:837][286]LogSavePackage: Save=63.577133ms
[2020.04.03-16.59.13:837][286]LogSavePackage: Moving ‘…/…/…/Projects/ShooterGame/Saved/islands6A4284BF425EE3BD55DB60848D3C7665.tmp’ to ‘…/…/…/Projects/ShooterGame/Content/islands.umap’
[2020.04.03-16.59.13:882][286]LogFileHelpers: Saving map ‘islands’ took 0.504
[2020.04.03-16.59.19:938][770]LogTexture:Display: Building textures: Texture2D_3 (BGRA8)
[2020.04.03-16.59.20:006][770]LogMaterial: 0.003867 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:012][770]LogMaterial: 0.003114 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:020][770]LogMaterial: 0.003087 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:027][770]LogMaterial: 0.002969 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:034][770]LogMaterial: 0.003317 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:045][770]LogMaterial: 0.003052 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:057][770]LogMaterial: 0.003080 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:068][770]LogMaterial: 0.003074 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:080][770]LogMaterial: 0.003122 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:091][770]LogMaterial: 0.002943 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:103][770]LogMaterial: 0.003364 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:115][770]LogMaterial: 0.003133 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:136][770]LogMaterial: 0.010398 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:147][770]LogMaterial: 0.006266 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:155][770]LogMaterial: 0.003264 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:165][770]LogMaterial: 0.003168 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:175][770]LogMaterial: 0.003139 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:184][770]LogMaterial: 0.003139 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:194][770]LogMaterial: 0.003795 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:203][770]LogMaterial: 0.003199 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:212][770]LogMaterial: 0.003239 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:222][770]LogMaterial: 0.003169 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:232][770]LogMaterial: 0.003149 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:241][770]LogMaterial: 0.003169 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:251][770]LogMaterial: 0.003247 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
[2020.04.03-16.59.20:330][771]Cmd: UpdateLandscapeEditorData
[2020.04.03-16.59.20:450][773]LogCrashTracker:
[2020.04.03-16.59.25:894][773]LogWindows: Could not start CrashReportClient.exe
[2020.04.03-16.59.25:894][773]LogMemory: Platform Memory Stats for Windows
[2020.04.03-16.59.25:894][773]LogMemory: Process Physical Memory: 2807.66 MB used, 2834.73 MB peak
[2020.04.03-16.59.25:894][773]LogMemory: Process Virtual Memory: 3603.87 MB used, 3750.25 MB peak
[2020.04.03-16.59.25:894][773]LogMemory: Physical Memory: 7434.15 MB used, 16301.12 MB total
[2020.04.03-16.59.25:894][773]LogMemory: Virtual Memory: 4229.08 MB used, 8388608.00 MB total
[2020.04.03-16.59.25:895][773]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
[2020.04.03-16.59.26:006][773]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
[2020.04.03-16.59.26:006][773]LogCrashTracker:
[2020.04.03-16.59.26:006][773]LogWindows: === Critical error: ===
Fatal error: [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 653]
Rendering thread exception:
Assertion failed: IsInGameThread() [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 166]
[2020.04.03-16.59.26:352][773]LogExit: Executing StaticShutdownAfterError
[2020.04.03-16.59.26:447][773]LogWindows: FPlatformMisc::RequestExit(1)
[2020.04.03-16.59.26:447][773] - FPlatformMisc::RequestExit(1)
[2020.04.03-16.59.26:447][773]Log file closed, 04/03/20 18:59:26