Later tonight (or early in the morning) we’ll be posting two “Getting Started With ARK Mods” tutorial videos covering the basics of installing the ARK Dev Kit, and creating-cooking-uploading-playing a simple map as well as a simple mod. We hope they’re helpful, and going forward we plan to create more video tutorials, the next will be the basics of ARK’s TheIsland map functionality.
By the way, note that if you’re getting this error when uploading your Cooked mod to Steam:
Just delete this file “[Your Steam Library Path]\steamapps\common\ARKDevKit\ModTools\ModConfigs\YourModName.vdf” and try again. We’ll be doing a direct fix for that issue soon, but that’s the work-around for now.
Quote Originally Posted by StudioWildcard View Post
Yep indeed it’s a current limitation of how UE4 handles non-native parent Components. What you CAN do to get around this in a Mod/Map, however, is Duplicate the Class in question, rather than create a Child of it (so for example create a Duplicate of Blueprint’/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP.Raptor_Character_BP’ into your Mod, rather than a Child, and use that in your Mod/Map).
We’ll look into nativizing the CharacterStatusComponent reference (so that it can be modified in children), or providing a way to override the values of non-native parent Components, in the future however.
The Character BP is not the problem from what i have tested. You can use a child or duplicate and receive the same results (both will work in your MOD), its the CharacterStatusComponent child or duplicate that does not reference the duplicate dino, there should be an option in the BP for this or at least a way to remap it… (reference option inside Character BP/Character Status BP would be better).
I guess as of now we just wont be able to truly edit the values which alter health, exp, etc…