Can we add Lua support? I know that the unreal engine 4 has built in support for Lua through the ScriptPlugin, ScriptGeneratorPlugin, etc. However, is it possible for the devs to add support for Lua? Games like Garry’s Mod have flourished because of Lua, and I think it would be a great investment of the devs time to work on this. Also, blueprints can only go so far, and then content creation will pretty much hit a dead end. The reason for this is Lua scripts mesh together differently than blueprints do, and thus (based on how it’s integrated) it can open up completely new horizons and can extend the ARK’s world even more! I also know that with Lua, it is far more secure for users to write loose scripts rather than to code in C++, as it would allow for viruses, etc. Now, I’m not suggesting that with Lua that there will be no vulnerabilities whatsoever, but it’ll be much more secure than loading random C++ dlls… So is this a possibility or not?