Ark Dev Kit : Features request [New Procedure 4/11]

My previously suggested items…

To summarize;
AdditionalItemList - Here we can place our BPs and be able to spawn them in the game with ‘GiveItemNum’, as well as being able to specify our starting number.

  • E.g. We set starting number at 1,000. Then to spawn in our first item; cheat giveitemnum 1000 1 0 false et c
  • This would allow modders the room to add in items without fear of losing them on the next patch update.

Ability to create our own AdminCommands.
I really don’t care how they do this, but we need a lot more commands.

Combat/Battle/Player Logs.
The ability to log out all combat in the game.

  • E.g. Player 1 <TRIBE> attacked Player 2 <TRIBE> with <item, quality> at <[date], time>
  • E.g. Player 1 <TRIBE> attached Dino <name, tribe> with <item, quality> at <[date], time>
    Perhaps even give us unlimited scope to adjust this as we sit fit… IE a BP class that the PrimalData links to.
    Then within that we can add all the different variables into a logging string we see fit;
  • E.g. Attacking Player/Dino/Turret, Attacked Player Player/Dino/Turret, Date and Time, Online Status, Weapon, Tribe, Location, Login/Logoff Date - Time et c

Overhaul of the item system (it is totally *** backwards).
There is no need for multiple item files (eg Longneck, assault rifle) when you can have attachment points. Same thing goes for ammo types.

  • E.g. Weapons should have a single field for ammo: Can Accept Ammo Class: <specify parent class> - None of this **** the way it is setup now.
    Crop plots should not get their plant location information from the seed. The seed should just dictate growth rates, meshes et c, the Crop Plot itself should dictate where the plant mesh is located and spawned in at.

The ability to create Parent Class information… For example, Material types; Stone, Wood, Metal (not talking about the resource files, but the parent material type for dictating sounds and interactivity)

FIX THE **** EXPLOSIVE MULTIPLIER TO STONE ALREADY!

The ability to Rotate Placeable game objects with the scroll wheel of your mouse or via key presses.

And here is major additional overhaul requirement.
Redesign all your Structure meshes! There is ZERO need to have a single wall element be in the area of 3,400 Tri’s! That is just stupid.
Bake out that detail into a Norm/Parallax map or something ffs.
If you absolutely want that, make it only load in under an ‘INSANE’ graphics option.
You can reduce a wall element down to 12 Tri’s with a very decent normal or parallax texture. How many more can you fit on the screen with that kind of reduction? 283!!!

There are a lot more… but lets see them tackle some of this first before I get into the other stuff.

.: ETA :.
Really simple one;
When adding items to Item lists for loot spawns or default inventories… Would be awesome if we could Specify QUANTITY.
Instead of having to add the item over and over to get the specified number.
Gets a little stupid if you need more than 10 of the same item.