Could we have a reference exposed to the player/pawn/controller that placed a structure/object?
This is mainly because while there are variables that provide references to either the owning player or tribe (depending on whether or not they’re in a tribe and/or its governance settings) if you place a structure before and after you join a tribe, each of them will have different values ******** everything up.
It would be preferred to have things like this exposed so they can be handled manually with our own logic, if possible please.
We discovered that while the StructurePlacerBlueprint and PlayerControllerBlueprint have references to the structure being placed, they don’t provide backwards references to the owner and there’s no way to get a reference to the spawned actor from placement due to what I believe is hidden from us. That and replacing either of these would result in a core-data mod just to enable a minor function for a single structure.
-WM