Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000035b8
0x00007ffbbccb2a25 ShooterGameEditor-ShooterGame.dll!APrimalDinoAIController::GetRandomWanderDestination()
0x00007ffbbc2b152a ShooterGameEditor-ShooterGame.dll!APrimalDinoAIController::execGetRandomWanderDestination()
0x00007ffc0d36affc ShooterGameEditor-CoreUObject.dll!UFunction::Invoke()
0x00007ffc0d5adb0b ShooterGameEditor-CoreUObject.dll!UObject::CallFunction()
0x00007ffc0d5c7227 ShooterGameEditor-CoreUObject.dll!UObject::ProcessContextOpcode()
0x00007ffc0d5fb949 ShooterGameEditor-CoreUObject.dll!UObject::execLet()
0x00007ffc0d5c9ec7 ShooterGameEditor-CoreUObject.dll!ProcessLocalScriptFunction()
0x00007ffc0d595359 ShooterGameEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
0x00007ffc0d5c9a96 ShooterGameEditor-CoreUObject.dll!ProcessLocalFunction()
0x00007ffc0d5c9ec7 ShooterGameEditor-CoreUObject.dll!ProcessLocalScriptFunction()
0x00007ffc0d5c91a7 ShooterGameEditor-CoreUObject.dll!UObject::ProcessInternal()
0x00007ffc0d36affc ShooterGameEditor-CoreUObject.dll!UFunction::Invoke()
0x00007ffc0d5c845f ShooterGameEditor-CoreUObject.dll!UObject::ProcessEvent()
0x00007ffbdcc6ed8c ShooterGameEditor-AIModule.dll!UBTTask_BlueprintBase::ReceiveExecute()
0x00007ffbdcc480cc ShooterGameEditor-AIModule.dll!UBTTask_BlueprintBase::ExecuteTask()
0x00007ffbdcbd030b ShooterGameEditor-AIModule.dll!UBehaviorTreeComponent::ExecuteTask()
0x00007ffbdcbea2c9 ShooterGameEditor-AIModule.dll!UBehaviorTreeComponent::ProcessExecutionRequest()
0x00007ffbdcbff10b ShooterGameEditor-AIModule.dll!UBehaviorTreeComponent::TickComponent()
0x00007ffbeec74df0 ShooterGameEditor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_9f57bcf32c964f34ef28b2be23ad67e9> >()
0x00007ffbeecd5e95 ShooterGameEditor-Engine.dll!FActorComponentTickFunction::ExecuteTick()
0x00007ffbf03ea980 ShooterGameEditor-Engine.dll!TGraphTask::ExecuteTask()
0x00007ffc0db0bbec ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread()
0x00007ffc0db0bfbd ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle()
0x00007ffbf044cfcc ShooterGameEditor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup()
0x00007ffbf045d822 ShooterGameEditor-Engine.dll!FTickTaskManager::RunTickGroup()
0x00007ffbef5b09fb ShooterGameEditor-Engine.dll!UWorld::RunTickGroup()
0x00007ffbef5be8e9 ShooterGameEditor-Engine.dll!UWorld::Tick()
0x00007ffbec968d8b ShooterGameEditor-UnrealEd.dll!UEditorEngine::Tick()
0x00007ffbed3ea346 ShooterGameEditor-UnrealEd.dll!UUnrealEdEngine::Tick()
0x00007ffbbbfe3967 ShooterGameEditor-ShooterGameEditor.dll!UShooterEditorEngine::Tick()
0x00007ff72a19893b ShooterGameEditor.exe!FEngineLoop::Tick()
0x00007ff72a1b468c ShooterGameEditor.exe!GuardedMain()
0x00007ff72a1b477a ShooterGameEditor.exe!GuardedMainWrapper()
0x00007ff72a1b7530 ShooterGameEditor.exe!LaunchWindowsStartup()
0x00007ff72a1ca844 ShooterGameEditor.exe!WinMain()
0x00007ff72a1cdd46 ShooterGameEditor.exe!__scrt_common_main_seh()
0x00007ffccd4f257d KERNEL32.DLL!UnknownFunction
0x00007ffccdf6aa58 ntdll.dll!UnknownFunction
Can someone help read this error and where this error is coming from. I can’t seem to pinpoint what causes this.
This is from the new Ark Dev Kit for Ark Survival Ascended. I was trying to create a dino mod but everytime I claim this dino I get this error message.