๐ข Showcase Video
๐ข How to Use
World Forge was made with cinematic quality and ease of use in mind. It is a Terrain Landscape Authoring Tool for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor and let the AutoMaterial do it's magic. The Shader is built from the ground up to utilize Nanite Displacement - thus an unparalleled level of detail can be achieved.The World Forge supports:
Full Nanite Displacement
Snow Layer at a push of a Button
Nanite Foliage
Full RVT Support
Wind Control
Custom Atmopshere Solution (Atmos Forge)
Included in the World Forge:
๐Atmos Forge - Atmos Forge 1.0 - Complete Atmosphere Solution | Fab
๐Rock Clusters - WF Rock Cluster Collection 01 - Unreal Engine 5.3 - 5.5 Nanite | Fab
๐Nanite Foliage
๐ง Free support: DISCORD
๐ MORE INFORMATION: ADDITIONAL CONTENTCurrent Features:
Advanced Terrain Automaterial
Runtime Virtual Texturing support - with easy setup
Terrain & Foliage support
Full Nanite Displacement Support
Nanite Foliage
Wind Control Blueprint
Reactive Foliage
4 Layers of Clouds
Advanced Interactive Grass, Weeds and Flowers
Advanced Water Shader for Large Bodies of Water
Landscape Puddle System
150+ Textures in total with a resolution of 1K to 4K
Multiple Showcase Maps
Procedural Placement Systems for Foliage โ using Landscape Grass Type
Easy Texture Swapping via Material Instances โ great for use with the Megascans library (ORDp texture support included)
Full Featured Materials with On/Off Switches โ Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, two types of Tiling Reduction settings (UV Breakup, Texture Cell Bombing)
[What's new?]
Update 1.0
Release