Cosmic Forge - Asteroid Rings Library for Unreal Engine 5.3+
đź’˘ How to Use in your Scene VIDEO: Tutorial_01
đź’˘ Cinematic Render
đź’˘ Experience the depths of Space like never before with this extraordinary Blueprint Setup that enables you to generate vast asteroid fields with custom rotation per instance and collisions. You can create massive amounts of Combinations with various blueprint-driven variables! This project is primarily designed for Cinematics.
đź’˘Explore a MASSIVE Space Station for your Asteroid Field Cosmic Forge - Asteroid Rings Library | Fab
đź’˘Add a massive procedural Planet for your Space Station to Orbit Cosmic Forge - Procedural Planet Space Scene | Fab
đź’˘Explore more Nebula 16k Skyboxes for your Space Scene Arghanion's Cosmic Forge - Space Nebula Skyboxes - Volume 12 | Fab
đź’˘ VDB Dust clouds give a far more dynamic perspective to the scene and perfectly blend with the Asteroid System. Control the flow of your asteroids via local rotation per instance and the whole system simultaneously.
đź’˘ Asteroids are extremely detailed in terms of textures and geometry. Nanite is used to boost performance and allow for film-like quality for your assets.
âś… Nanite Displacement is now supported in both UE 5.3 and 5.4
âś…Niagara System for Asteroid Ring, Nebulas and Dust Clouds
âś… A fully customizable Skybox System is included with 12 HDRI domes to enhance your scenes.
âś… A black hole is also included in the project which is fully customizable via the Blueprint setup.
âś… Full Ship Controls are provided to allow you to fly your ship through the Asteroid Field and start your journey on making your space video game.
đź”§ Free support: DISCORD
[What's new?]
Update 1.1.1
Reworked all Asteroid Shaders from the Ground up (Generic and Metal Rich Asteroids)
Triplanar Mapping with Axis Rotation
Niagara System for Nebulas
Niagara System for a Cheap Asteroid Ring solution
Niagara System for Dust
Planet Ring Blueprint with Shadows and Proximity Opacity
Asteroid Collision Improvements
General Performance Improvements
Nanite Displacement for Asteroids
Update 1.1
Reworked Ice Shader from the Ground Up for Ice Asteroids
Far better Quality with Subsurface Scattering
Parallax Detailed Mapping
Better masking for UV Seams
Improved Shader Performance by 40%
Reduced Texture Overhead
Added Tick-box for Asteroid Rotation
Performance Improvement
Collisions Improved across all Asteroids
VDB Ring disconnected from the blueprint by default, can be reenabled if connected
Skybox Tweaks for Performance Improvement
Release 1.0