ArgentFish - Droid UNIT 03 | MODULAR PACK

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πŸ“˜ Main Advantages

πŸ“Œ 65 Modular Parts, Weapons, Wheels & Accessories
πŸ“Œ 61 Animations, Fully Rigged
πŸ“Œ 17 Additive Lean Poses
πŸ“Œ 36 Additive Aim Offset Poses

πŸ“Œ Mix & Match Modular System
πŸ“Œ Easy-to-Use Attachment Sockets & Bones
πŸ“Œ Customizable Materials & Color Variations
πŸ“Œ URP, HDRP & Built-in RP Support
πŸ“Œ Optimized for Real-Time Applications



πŸ”Ž Polycount

πŸ”Ή Verts 19 839 πŸ”Ή Faces 20 963 πŸ”Ή Tris 37 860 - Basic droid model
πŸ”Ή Verts 26 676 πŸ”Ή Faces 27 615 πŸ”Ή Tris 50 269 - Full assembled droid set

The complete droid, excluding the flag, consists of 45K triangles.



βš™οΈ Rig

πŸ“ŒFully custom-built Skeleton. Designed specifically for the robot's mechanical structure.
πŸ“ŒConstraint-Driven Mechanics. Preconfigured aim constraints control the suspension and telescopic arm mechanisms, automatically extending and retracting as the shoulders and elbows move.
πŸ“ŒOne-Click Modular Setup. Dedicated bones for attaching all interchangeable modules, with one-click attachment.
πŸ“ŒFully Articulated Tools. Each tool features dedicated bones for functional animation, including opening and closing pliers, cutting with scissors, and rotating saw blade and drill bit.
πŸ“ŒRotatable Weapon Barrel. Each weapon features a dedicated bone for independent barrel rotation, allowing you to create custom firing animations.
πŸ“ŒPhysics-Ready Bones Dedicated bone chains for flexible hoses on both arms and all weapons, as well as dedicated bones for the mudguard and flag, allowing you to easily implement custom physics simulations and realistic secondary motion.
πŸ“ŒRigged Antennas Each antenna features dedicated bones for custom animation and physics simulation.
πŸ“ŒFlexible Dual-Hand Weapon & Tool System. Equip weapons or tools in either hand, use two weapons or two tools simultaneously, or freely swap their positions between the left and right hands.



🎬 Animations

πŸ“Œ 114 Fully Polished Animations with Precisely Calibrated Suspension bones that move seamlessly within their mechanical guides. All animations blend smoothly with additive poses, ensuring accurate suspension movement without clipping or alignment issues.

πŸ“Œ 23 Combat Animations. Includes shooting attacks, powerful recoil animations, melee strikes, and special ranged and melee attacks. All attacks feature dedicated left- and right-hand variants, providing maximum flexibility for different weapon configurations.

πŸ“Œ 2 Death, 2 Revival Animations, 5 Hit Reactions
Includes two unique death animations and two revival animations, providing variety for character defeat and recovery sequences.

πŸ“Œ 12 Idle and 4 Jump Animations. The main Idle animation serves as the foundation for all shooting attacks and Aim Offset poses, while Idle_Relaxed provides the base for all melee combat animations, ensuring smooth and consistent animation blending.

πŸ“Œ 8 Move and 4 Turns Animations. Includes reverse Move_Backward movement and three forward movement speeds: Move_Forward, Move_Fast, and Move_Boost, allowing smooth transitions between different movement states.

πŸ“Œ 5 Utility Animations. Includes left- and right-hand interaction animations, left- and right-hand drilling animations, and a unique self-repair animation where the droid taps its own body.

πŸ“Œ 17 Lean Poses for Idle & Movementю. Includes 5 Idle Lean Poses (center, forward, backward, left, and right) and 12 additional Lean Poses across backward and all forward movement speeds (Forward, Fast, and Boost), with center, left, and right variants for each speed. Designed for smooth directional leaning and animation blending.

πŸ“Œ 36 Aim Offset Poses. Includes 6 directional Aim Offset Poses per hand across 3 movement states: Idle, Move Forward, and Move Backward. Each state features dedicated left- and right-hand aiming poses, enabling flexible directional aiming while stationary or moving.



πŸ€– Different Sets

The project includes 8 pre-assembled Droid Blueprints or Prefabs, each featuring a unique armor sets, one color set, one texture set and full assembled set.



🎨 Materials and Textures

πŸ“ŒEach asset features its own texture atlas, texture set, and materials. This modular structure allows you to easily add and integrate new custom assets into the project, expand the droid with additional components, or remove unused assets and their associated files without affecting the rest of the character.
πŸ“Œ Color Customization. All painted components can be recolored globally using a single Material Parameter Collection.
πŸ“Œ 10 Customizable Camouflage Textures. Includes 10 camouflage textures. You can also customize the droid's appearance by importing and applying your own textures.
πŸ“ŒIncludes 25 Customizable Print Masks for body and battery materials, allowing you to customize the droid's appearance with different markings and designs.
πŸ“Œ Advanced Customizable Materials & Automatic Render Pipeline Compatibility
Unreal Engine:
All materials use fully customizable Material Instances, providing easy control over colors, textures, print placement, tiling, and other material properties without modifying the master shaders.
Unity: Materials are built using Shader Graph, offering the same extensive customization options. They automatically adapt when switching between supported Render Pipelines, with no manual material conversion or reassignment required.
πŸ“Œ Includes over 300+ PNG Textures across the complete asset pack, with dedicated texture sets for Unreal Engine and Unity URP/HDRP. The high texture count comes from the modular structure, where each asset has its own compact texture atlas, allowing easy customization, expansion, and removal of individual assets without affecting the rest of the pack.
πŸ“Œ The base texture sets for both Unreal Engine and Unity each contain approximately 50+ textures.



πŸ—ƒοΈ Files

πŸ’Ύ Unreal Engine Project
Supported version:
4.27+

πŸ’Ύ Unity Project
Supported version:
2022.3.62f2

πŸ’Ύ RIGGED files
Supported version:
Maya 2026