Hello,
I would like to create a visible area of effect for the player and make the ground red on the AOE. Problem is I don’t know how to do if the ground is not on the same Z-axis on the whole AOE.
Is there a way to make it the red always stick to the ground ?
You can use decals or a post process volume to achieve this effect. This tutorial should point you in the right direction for applying the effect properly to meshes in various angles: Blood Impact and Spill Effect - Unreal Engine 5 Tutorial - YouTube
Best of luck!
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Thank you very much, didn’t know about decals, it’s fantastic !
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