There was nothing behind the events that were transpiring.
Sure there was a plot, but that’s about it.
The Last of Us didn’t explore any themes or have any underlying purpose.
Tale Silent Hill 2 for example. The game had James come to the realization that he killed his wife. Before this he seemed like a really good guy; one who cares, but is also a bit broken. The game introduced a human aspect when it told the reasons for James’ actions. He didn’t snap. He wasn’t a serial killer. He was just tired, of both his wife suffering and feeling helpless and alone. This explanation then ties into the over-arching story being told: ****, depression, and grief can turn one into anything; this, however, doesn’t inherently make them evil…just human.
Bioshock (and System Shock for that matter? is another game series that has something else beneath it’s events. The question “Are you a man or a slave?” is the basis of something else being told while the narrative unfolds.
Final Fantasy games tend to deal with themes as well. Final Fantasy 7, for example, as a whole is about living up to someone’special legacy and finding ways to forgive for the past.
The Last of Us never really accomplishedid what Silent Hill 2, Bioshock, or Final Fantasy did. There’s nothing to contemplate in The Last of Us, nor does it express something to those playing it aside from common tropes that come out of any plot in the vain of The Last of Us. It doesn’t even explore themes of it’s own through it’s characters. Instead they just act as game pieces to move the plot forward.
What exactly was The Last of Us about? Other than regurgitating the plot, it’s hard to say.
Aside from this The Last if Us is a Frankenstein Monster of plot ideas used from other works. If you’ve read The Dark Tower
or The Walking Dead you’ve seen The Last of Us just executed better.
I have a similar problem with Uncharted as well. There’s nothing at all being said in the series and worse, the characters fail to develop. Drake makes the same mistakes, and has the same philosophy throughout all three games. He makes no progress as a character.
Indiana Jones at least learned from his experience. He came back home with knowledge, and although he still hunted treasure Jones always matured.
Naughty Dog ripped the plots from that series, so I’m surprised they didn’t just take the character development aspect as well.
Suffice to say I actually don’t hate these games as much as you might think I do. They’re fun games to just sit down and shoot stuff in, but they lack depth and I’m tired of having people say they’re the greatest written games of all time yet have no idea what I’m talking about when I mention Gabriel Knight.
Edit: It interests me that L-U-S-T was censored.