I have a sphere component on the player pawn that expands and contracts upon button presses, but then also want to be able to send out a line trace (reversed: end point -> player camera) to get a hit point on that dynamic sphere component. I noticed a boolean check that says Ignore Self, which seems to mean that you can detect the player. I may just be missing something in my current setup, but if you know how to achieve this please let me know. Thanks!
This should be possible, but you might have to fiddle with the collision settings to get it to work.
Oh geez, that was it. Thanks for checking this out, much appreciated!