Component-Based 3D Entities … and why YOU should be authoring them
If you’re taking time to read this, I’m going to let you in on the future of game development and those Game Devs who seize this opportunity now, will be the success stories of tomorrow. Its in regards to 3D Game Entities and the traditional methods to author them.
I predict that Component-Based Assembly for 3D Entities will become the predominant method of Entity creation for indie game devs in 2 to 3 years sparked by a Community-Driven Asset Modding. In a nutshell, the concept of Component-based 3d Entities is connecting/attaching smaller interchangeable 3D ‘parts’ to construct large full-bodied entities. An example of this, can be often seen in games with Character Creation, Weapon Crafting, Car Customization.
The advantage of adopting this methodology is that it will allow Game Devs to pre-fabricate large assortment of entities from a selection of parts. Commercial Developers like Bungie already employ this methodology for their titles, but soon the Asset Modding Revolution will bring it to the masses and apply it to every type of 3D Entity imaginable. Are YOU a AssMod?