I’m curious if we’re ever going to get the ability to re-parent blueprints in the editor when the original parent has been deleted? Currently when you try to open a blueprint whose parent has been deleted, you cannot open it at all or re-parent it. It would be useful to have the error prompt window allow us to select a class to re-parent the blueprint to right then and there, while risking the data loss. It doesn’t happen often, but it would be great for developers who are coding their small games on the fly without a large development document/plan to work off of.