Are Virtual Textures the way to go?

I’m working as a VR developer making high quality gpu lightmass baking for design reviews. I’ve managed to stream line the optimisation process to make everything run pretty smooth for VR presentations, but for runtime performance, im wondering if Virtual Textures will help me improve performance over not using them?

At the moment i use virtual textures to get a good idea of the render whilst im working on a scene, but i usually switch it off for final bakes, usually because i get a lot of texture pop in with VTs at runtime.

Anyone have any thoughts on this?