For the prototype I’m building I have a 3D main game view where most of the gameplay happens, but one certain “minigame” requires a 2D interactive screen with features such as a hex-tile grid, movable “units”, drag&drop, right-click context menus, and turn based updates. This minigame screen would be displayed with the 3D environment blurred out in the background.
My question is, should I be using UMG widgets for this, or Paper2D? Something else entirely? I haven’t had the opportunity to use UMG very much at all so I’m not sure of its capabilities, but I’ve been led to believe it’s designed for simpler tasks like pause menus or heads up displays.
Any clarification and a pointer in the right direction would be great. Thanks guys!