Are too many polygons?

Hi friends, I have 42.800 tris in my scene, (170.000 wiht instances in total). I must include 9 figures yet (36.000 tris). The Size is 4.060,072 kb.

It’s my first work with Unreal and I’m not sure about my workflow. Are too many polygons? Is for PC platform and Android platform.

Thankyou.

This shouldn’t be to much. But the best way to find out is always to just try around.

You might as well ask how long is a piece of string. :slight_smile: What minimum specs are you aiming at? (That said, I think 40k is the current ideal number for just the Player Character in an AAA game.)

I’d try finding out how many frames you get with your card. (“stat fps”, or even “stat unit” to go deeper).

Have you sorted out the LODs? There is a lot you can do to make your level more efficient, even if your frame-rate is currently acceptable.

Yeah as said, how long is a piece of string…

I think one of our scenes has 11.2Million polys in view at any one time, runs @ 60FPS on a variation of hardware. I’d be more concerned with lighting / material complexity and draw calls…

If your target is mobile, forget everything above…! :slight_smile: