So, my game is best tested in standalone play option, but I don’t know how can I print data from the running game onto the Log (editor output log) as I would in a non-standalone play testing.
Reason for needing to print to Editor Log from a standalone mode specifically:
a. the frame rate is 350 fps in said mode, compared to 120 fps of in editor testing. This high frame rate key to the current game logic.
b. I need to print data to change parameters in the game.
c. I don’t want to use Screen Debug, because I need to print a long text that will be copy-pasted back into the code immediately, with a lot of double-numbers and float-numbers.