The project I am working on has a fork of the Unreal Editor 5.1 pre-release engine. We are a Linux shop and each developer is currently compiling the engine from source themselves.
I am hoping to try and created a packaged linux version of our editor, similar to those provided by Epic here: Linux - Unreal Engine
I was just wondering if the tooling used by Epic to create those packages was available anywhere or am I going to have to roll my own packaging scripts?