Are there plans to improve Blend Space functionality?

Was looking over the UE4 road map Trello and noticed that blend space improvements is not added and would be interested in knowing if there are plans to make improvements?

Seems to me with the right improvements, and using root motion, one would not need to make use of a state machine at all.

Hi FrankieV,

Did you have any specific suggestions to improve blend spaces?

I don’t particularly see how they would replace state machines though. Whereas blend spaces generally use two axis of input to blend between animations and are great for basic character movement, state machines give you the ability to use many different variables to determine how your character transitions from one animation to the next. They can also be used very well together.