Have problem with Vertex Color.
Import my fbx model with param “Replace Vertex Color”, have simple shader “Vertex Color → Base Color”, and i have wrong color.
In mesh viewer with “Vertex Color” option have same problem.
Have problem with Vertex Color.
Import my fbx model with param “Replace Vertex Color”, have simple shader “Vertex Color → Base Color”, and i have wrong color.
In mesh viewer with “Vertex Color” option have same problem.
I believe the color is not wrong, simply that the Unlit mode also display the specular reflection on top (see : Lit vs UnLit : why displaying the specular channel? - Rendering - Epic Developer Community Forums ).
Try switching to the DiffuseColor G-Buffer in your viewport display. It should display the correct color.
Select “Diffuse color”, colors is wrong
maybe color in vertices must be in “gamma space” or sRGB? or somthing like this?
Did you try BaseColor instead ? DiffuseColor is probably not the good one.
Problem in “Gamma Correction”, if add pow(x, 2.2) all is fine.
Silly question but how did you get the sharp color for each polygon? In my case it seems that it is only possible to store one color per vertex and therefore it makes gradients like here.
This worked for me as well. I tried lots of things but the color seemed faded no matter what…even when exporting as GLTF and importing to Unreal. Just take Vertex Color, add Power node with Exp=2.2, and plug that into material Base Color.
glTF importer does not support vertex color yet. It is scheduled for 5.1.