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Are there blueprint nodes that access smartphone's accelerometer and GPS ?

Hi. I have seen the hype from Pokemon/Harry Potter GO hoax, and thought that UE4 might be capable of doing that. I remember that my father had a Garmin GPS, with a few augumented reality games, in which you were followed by some beasts, and you had to run. It would be fun to develop these kind of AR games with the help of UE4. Are accelerometer and GPS data exposed to blueprints ?

Hello mahri726,

Please refer to the following documentation about getting acceleration in Blueprints.

For GPS I believe you will need to use C++ to call native functions on the phone.

Thanks. I think I’ll request this feature to Epic