I’m currently using a progress bar attached to the VR Pawn as a widget to show player health. It’s a bit large and obtrusive. I haven’t found many tutorials on how to add something that surrounds the player like the cockpit in this game. I’m playing as first person character.
Pretty sure it will just be a simple static background image over the main HUD with transparent areas representing the windows. I did this in my space themed game template (obviously no where near as complex as the cockpits from EVE: Valkyrie, but you get the idea). You can download it free by following the link in the description it may have more things you are interested in besides the cockpit view.
For VR, you can probably use more 3D widgets on the character and angle them so that they actually do enter “3D” space, you can fake it with 2D like I did but probably better to make 3D widgets for a VR game. Just use transparency by importing images as PNG so the blank areas will be see through.
I used 3D widget since its VR and angled it and shrunk it down. It’s not ideal but I think its a limitation when you do VR. Thanks for the link to the free download though. Will take a look when I’m not doing a non VR project.