Yes This is how i did it, my model was made in Fuse and the animations were made on the adobe website the model and animations were then downloaded as FBX files i then created a child BP of the player character changed the skeletal mesh for my custom one and then imported the fbx animation file and tied it to the custom meshes skeleton, then in the BP i changed the animation settings to use animation asset and picked the one i installed, making sure the keybinds were ok i played the level and my model animated ok hope that helps