I am currently developing a sandbox game, and I would like to take advantage of Unreal’s ability to quickly turn out something that is comparable to AAA graphics. It really is phenomenal if you have the right background. Mine is in VRay 3DS Max.
Anyhow, coming from Arch Viz industry, I’m wondering how in the world I can manage to use World Machine, with decent materials, to create a world that is playable. I’m afraid I’d be cutting my market into the tiny amount of people who could afford a rig with Current Gen vid cards or SLI/Crossfire.
The world is going to be large overall, but there are a LOT of islands. I’m wondering if I can load the islands singularly and reduce lag, and if I can achieve playable frame rates with Word Machine’s outputs.
I’ve never built anything with LOD scaling before, always did photorealistic renders that took 7+ minutes per frame with a render farm attached. I have to change my entire workflow, and I just don’t want to waste a ton of time learning world machine, if I should keep everything super simple by using the admittedly simple and undefined landscape tools in UE4.
Thanks for your help.