Sorry if this is a re-post but I couldn’t find this question being asked before which is hard to believe.
Will Epic ever let us download the root files (fbx,png,obj…)?
Right now everything purchased or, even imported, into your project is converted to a .uasset which is a proprietary file type and can’t be edited. I’m sure there are loads of benefits to using .uasset files for everything while in the engine but there is no way to modify any of the models or textures. IMO this is a huge advantage that the Unity asset store has over the Marketplace. Simple tweaks to models and textures is a pretty big deal at least in my own experience.
I’m just curious how Epic plans to handle this. UE4 has more in-engine ability to modify assets than any other engine I’ve used but it isn’t Maya. Now if Epic was building its own in-engine modeling/texturing program… That would be Epic.
P.s. I’m still holding out for a stand alone shader previewer so I can prototype on my laptop.