hey Pine thank for the reply.
Do you know of any names off the top of your head, or keywords I might search for?
Can you think of technical challenges unique to loading in assets on the fly, an having them show up on other’s players clients?
I imagine every-time a 10-30 meg character (mesh+texture+control rig) would be loaded in, it would have to be downloaded to every player on the network logged into the server right? Or maybe it could all happen on central server, and individual video streams would be sent to players (like GeForce Now is doing)?
I imagine things like collision and specific game mechanics would be very difficult, but I would be satisfied with just animations. Something like a ‘spontaneous’ second life in which the environment on any given day is only what people have loaded in. It would be a mish-mash and there would major quality control issues, but the spontaneity would be really funny. I see the basic enivornment as super simple, like the Arma ‘Virtual reality’ environment (not to be confused with VR… Just a basic room pre-VR popularity – see atached image).
Imagine you’re able to log in as a semi realistic soldier character. Then you see Godzilla, Pikachu, vehicles and other random stuff on the server.
If anyone has any suggestions on technical hurdles or other applications that played with this kind of idea I’d love to hear.