I absolutely love the kite demo. I am so thankful to have access to it and dissect it. I’ve been perusing the internet and I apologize if there is more material out there for it, but since I was having trouble locating the info I am looking for, I figured why not post it here. So here it goes:
When you open the demo and open the landscape map, it features really large flat planes, which I am guess represent the different “maps” that make up the streamed open world. If you open the Cinema map with all the matinee content, it lives in a black, empty world, with no ambient lighting. So my question is rather loaded, but I would be happy to watch or read more documentation on it, I’m just not sure if I know the questions I’m trying to ask.
How did the animation process and matinee directing link up with the streamed levels, if all the matinee content was built in basically an empty scene/level? What is the purpose of the flat planes in the “Landscape” map, and why is that the default map to actually “experience” the demo? If it is all blueprints, where should I look to see how this is set up?
I’ve seen some people talk about streaming levels in UE4, which loads/unloads areas based off a trigger, but this looks like such a massive scale, and it doesn’t explain the function of the planes in the “Landscape” map editor view. Any insight would be greatly appreciated. I loved the presentation you guys put up about the project as well, so I’m really just trying to wrap my head around how it was put together.
Thanks.