Are there any guidelines/instructions for setting up build pipeline for UE4?

Hey there,

Our team is just getting started on a new UE4 project. In UE3, epic included a build pipeline as part of the distribution under Development\Tools (Builder, Builder2, CISStatus, UnrealProp, etc.). Does UE4 include something similar? Has it been replaced by something else?

If not, is there any information about the best way to setup a build pipeline for UE4? I’ve been searching documentation and forum posts and have found bits and pieces, but nothing comprehensive (and the posts I could find are several years old). Would love to skip the pain of sorting out what the engine wants the build system to do for it, if possible. :slight_smile:

I like to know more about this too. I have been following this documentation but I wonder if there’s more to it.