Are there any EOS SDK implementation tutorials for games made in Unreal Engine 4.27.2 that will be released on the Epic Games Store and Steam simultaneously?

Sorry if my english is not good. Any tutorial that teaches how to implement the EOS SDK in games made in UE4.27.2 and 5.X, and works both on the Epic Games Store and on Steam? I would like to know how the stats, achievements and leaderboards should be implemented with the blueprint and work on the Epic and Steam stores.

We have a tutorial series planned for the EOS OSS that should be coming out later this year. The code for the first 4 tutorials is already available on GitHub here. There will be a tutorial on stats, achievements and leaderboards.

The tutorial series will not go into store integration. That being said EOS stats, achievements and leaderboards work on both EGS and Steam (the game code is the same).

It’s important to note that currently the EOS OSS provided by Epic doesn’t expose OSS functionality to Blueprints. There are third party plugins you can use that do this. You can of course write your own C++ code to call OSS functions from BP.

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